Animation: From Cartoons to the User Interface
Applies cartoon animation techniques to the Self interface so that changes on screen are easier to understand.
Citation
Chang, B.-W., & Ungar, D. (1993). Animation: From Cartoons to the User Interface. Proceedings of the 6th Annual ACM Symposium on User Interface Software and Technology (UIST '93), 45–55.
Method
Design and implementation in a real system (the Self interface).
Claims used
- Static interfaces poorly communicate change; events on screen can surprise and confuse users.
- Objects that enter and leave smoothly, rather than appearing or disappearing abruptly, are easier to follow.
Limitations: A design report; no controlled evaluation is mentioned in the abstract.
Extracted principles
- Interruptible motionSupported
Rapidly successive state changes must remain interruptible: motion should reverse from its current position instead of jumping or ignoring input.
- Signal changes where they occurNot tested
Changes that users could overlook should be signaled where they happen; without a local cue, changes may go unnoticed.
Motion